Learn more about upcoming opportunities to see our programs live

PROMISES, PROMISES!™

The world of Promises Promises! is full of diplomatic intrigue, politics, scandals, and nonstop fun. It will have your attendees working diligently to overcome distrust, barriers, and flawed communication to make good on their commitments. With the clock ticking, this experiential activity quickly breaks down these barriers to show the importance of delivering on your priorities and those of the greater group. In the midst of all the fun, attendees learn about productive collaboration, open communication, and results-focused teamwork.

IN PERSON

3-4 HOURS

20-5000
PARTICIPANTS

IT’S NOT ALL FUN AND GAMES

(BUT IT WILL FEEL LIKE IT)

While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

  • Move from a “me” mentality to a “we” perspective
  • Operate with more ease and efficiency by fostering an environment of trust
  • Negotiate to generate mutually beneficial results and productive partnerships
  • Align personal efforts to ensure that individual, team, and organizational goals are achieved
  • Employ collaboration and widespread communication to deliver exceptional internal and external service

Learner’s Journey

Build conviction to adopt new behaviours

Gain pragmatic knowledge of what to do

Build skill in terms of how to do it

Form better habits that produce better results

    Interested? Contact Us!

    GOLD OF THE DESERT KINGS™

    In Gold of the Desert Kings, your attendees will take on the role of adventurers in this themed experiential activity. They must cross the vast and perilous desert, collect as much gold as possible and return home safely. Ultimately, this program makes a perfect addition to any corporate event because it helps attendees discover the direct impact of effective teamwork, planning, preparation, and execution.

    IN PERSON

    4 HOURS

    20-5000
    PARTICIPANTS

    IT’S NOT ALL FUN AND GAMES

    (BUT IT WILL FEEL LIKE IT)

    While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

    • Differentiate between activity and productivity
    • Ask “What’s Possible?” instead of “What’s Required?” to break through perceived limitations
    • Plan, prepare, and execute to deliver maximized productivity and results Obtain, evaluate, and apply information, adjusting the plan to contend with competing priorities and pressure
    • Work as a team and utilize everyone’s strengths
    • Permanently adopt a strategic mindset for any challenge

     

    Learner’s Journey

    Build conviction to adopt new behaviours

    Gain pragmatic knowledge of what to do

    Build skill in terms of how to do it

    Form better habits that produce better results

      Interested? Contact Us!

      WINDJAMMER™

      Enter the competitive world of Windjammer, where teams of attendees will vie for an edge in an exceedingly active marketplace of high-end sailing products. The demand for products is high, but market fluctuations will affect their value over time. In this engaging sailing-themed experiential activity, attendees will race to acquire raw materials from other teams, manufacture specialized products, and sell them when the market demand is highest. But profit margin is not the ultimate measure of success in this nautical landscape – true victory is a performance beyond expected results. In order to capitalize on every opportunity, negotiation and teamwork will be essential to success.

      IN PERSON

      2-4 HOURS

      20-5000
      PARTICIPANTS

      IT’S NOT ALL FUN AND GAMES

      (BUT IT WILL FEEL LIKE IT)

      While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

      • Expand profit focus throughout the stages of planning, goal-setting, and execution
      • Adjust team tactics and resources to capitalize on new opportunities
      • Rapidly prioritize objectives and forge relationships to take advantage of profit peaks
      • Apply strategies to adjust to changing conditions and overcome obstacles on the fly

      Learner’s Journey

      Build conviction to adopt new behaviours

      Gain pragmatic knowledge of what to do

      Build skill in terms of how to do it

      Form better habits that produce better results

        Interested? Contact Us!

        CORAL BANKS CONSTRUCTION COMPANY™

        As a member of the Coral Banks Construction Company, attendees need to build a bridge that can span and protect a delicate ecosystem. The standards are rigorous and the role of the individual is crucial. While overwhelmed and racing against the clock, it is imperative that they come together as a team to make a seemingly impossible task possible. This experiential activity ultimately shatters attendees’ self-limitations and replaces them with motivation and purpose to move forward.

        IN PERSON

        2-3 HOURS

        20-5000
        PARTICIPANTS

        IT’S NOT ALL FUN AND GAMES

        (BUT IT WILL FEEL LIKE IT)

        While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

        • Build unanimous focus on clearly defined goals
        • Harness the power of team spirit and unity
        • Collaborate productively
        • Share resources, assign tasks, and maintain quality standards
        • Communicate effectively and frequently

        Learner’s Journey

        Build conviction to adopt new behaviours

        Gain pragmatic knowledge of what to do

        Build skill in terms of how to do it

        Form better habits that produce better results

          Interested? Contact Us!

          JUNGLE FIRE™

          In Jungle Fire, your attendees will find themselves transported to the metaphorical Amazon for a fast-paced treasure hunt. Their quest will be to find a hoard of diamonds, and with only 24 hours to do it, attendees will participate in a friendly race against other teams. With concerted focus on the right objective, a solid plan, astute risk management, and smart allocation of resources and skills, it is possible to achieve the goal. Ultimately, there are no losers in Jungle Fire. No matter how teams place, the experience leaves attendees better equipped to plan, communicate and perform together to deliver tangible business results.

          IN PERSON

          2-3 HOURS

          20-5000
          PARTICIPANTS

          IT’S NOT ALL FUN AND GAMES

          (BUT IT WILL FEEL LIKE IT)

          While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

          • Recognize how time taken in planning translates to time saved in execution
          • Make informed decisions about which objectives will produce the best quality results
          • Identify and utilize all relevant information
          • Appreciate the variety of strengths that exist on any given team and utilize them
          • Take considered, appropriate risks from a position of strength, not desperation

          Learner’s Journey

          Build conviction to adopt new behaviours

          Gain pragmatic knowledge of what to do

          Build skill in terms of how to do it

          Form better habits that produce better results

            Interested? Contact Us!

            EXPEDITION OUTBACK™

            As Australian Overlanders, teams of attendees will traverse the vast terrain while accumulating wealth and acquiring assets that will be delivered to the Royal Exposition. But they’re not alone. Aside from the natural hazards, teams will be competing against one another, movement limitations, and the clock. Ultimately, Expedition Outback proves the power of a results-driven mindset, allowing attendees to identify priorities, evaluate information, and choose the best possible route.

            IN PERSON

            3-4 HOURS

            20-5000
            PARTICIPANTS

            IT’S NOT ALL FUN AND GAMES

            (BUT IT WILL FEEL LIKE IT)

            While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

            • Recognize all opportunities and value their full potential
            • Communicate efficiently within a team to create goal-directed consensus
            • Identify quality information that can be leveraged to maximize results
            • Quickly problem-solve and implement contingency planning Build and re-engineer information systems as needed
            • Adopt a winning mindset that inspires them to generate outstanding results

            Learner’s Journey

            Build conviction to adopt new behaviours

            Gain pragmatic knowledge of what to do

            Build skill in terms of how to do it

            Form better habits that produce better results

              Interested? Contact Us!

              THE DISCOVERY OF DR. THOMAS RAE™

              In 1934, Dr. Thomas Rae, world-renowned archaeologist, unearthed a priceless find – the Emperor Tiberius’s atrium floor. In this experience, centered around an mysterious puzzle, teams of attendees will set out to reconstruct the atrium floor based on the clues provided. Ultimately, The Discovery of Dr. Thomas Rae teaches attendees how coaching can transform behaviors and corporate culture for the better. This will happen as a result of attendees practicing delivering effective feedback during the experience, along with a facilitated debrief that brings to life the real-world application of what will have seemed like a fun game to attendees.

              IN PERSON

              2 HOURS

              20-500
              PARTICIPANTS

              IT’S NOT ALL FUN AND GAMES

              (BUT IT WILL FEEL LIKE IT)

              While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

              • Apply and practice coaching skills on the job
              • Create stronger relationships between the leader and the team members
              • Use teamwork principles as the standard for giving and receiving coaching and feedback
              • Practice the C.O.A.C.H. principles

              Learner’s Journey

              Build conviction to adopt new behaviours

              Gain pragmatic knowledge of what to do

              Build skill in terms of how to do it

              Form better habits that produce better results

                Interested? Contact Us!

                REDLINE RACING™

                It’s the Redline Racing European Tour and your attendees will compete as race teams who are revving to go! Before they are launched into the countryside, they will work as a team to determine which route will award the most points – and fewest penalties. Taking the victory in this high-octane road race requires a focused, agile, and motivated team that is able to make decisions quickly. But the decisions made throughout the race aren’t final; the majority in the room will ultimately decide the fate of the race. So, as well as contending with pressure, pace, and competition, attendees must influence others to reach a favorable consensus and win the race.

                IN PERSON

                2-3 HOURS

                20-5000
                PARTICIPANTS

                IT’S NOT ALL FUN AND GAMES

                (BUT IT WILL FEEL LIKE IT)

                While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

                • Balance action with analysis to achieve the greatest possible outcome
                • Capitalize on the experience of those who have succeeded before
                • Build cohesion and consensus amongst team members
                • Efficiently course-correct in the face of shifting conditions

                Learner’s Journey

                Build conviction to adopt new behaviours

                Gain pragmatic knowledge of what to do

                Build skill in terms of how to do it

                Form better habits that produce better results

                  Interested? Contact Us!

                  COUNCIL OF THE MARBLE STAR™

                  Set in King Arthur’s Court, this themed and highly interactive experiential activity presents a challenge as old as Arthurian time – make money and forge relationships, while acting with integrity. Attendees won’t be able to earn their seat on The Council of the Marble Star if they only succeed in one area of the activity. Throughout, attendees will face deadlines, changing circumstances, and rivalries – though unlike the world outside the event, attendees will have a ton of fun dealing with them. Up to the challenge? Knock on the door of The Council of the Marble Star and find out.

                  IN PERSON

                  3-4 HOURS

                  20-5,000
                  PARTICIPANTS

                  IT’S NOT ALL FUN AND GAMES

                  (BUT IT WILL FEEL LIKE IT)

                  While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

                  • Negotiate and build lasting relationships that drive results
                  • Focus on long-term success and the market value of reputation
                  • Learn how others’ perceptions of you can impact your results
                  • Maximize personal strengths and eliminate weaknesses
                  • Synchronize corporate culture with commerce

                  Learner’s Journey

                  Build conviction to adopt new behaviours

                  Gain pragmatic knowledge of what to do

                  Build skill in terms of how to do it

                  Form better habits that produce better results

                    Interested? Contact Us!

                    ARCTIC PURSUIT™

                    As teams of researchers, attendees will venture out into the vast and unexplored Great White North. They will be tasked with tracking and recording the migratory habits of Canadian Arctic wildlife, while gathering resources to improve the quality of life for these creatures. The question is, how will they effectively use their available resources to maximize results? Beyond prioritizing non-negotiables, Arctic Pursuit will have attendees identifying and consistently using all available resources to make the most of every opportunity.

                    IN PERSON

                    2-3 HOURS

                    20-5000
                    PARTICIPANTS

                    IT’S NOT ALL FUN AND GAMES

                    (BUT IT WILL FEEL LIKE IT)

                    While we’re big on fun, we also know that your event needs to make a real impact. Here are just a few of the things that attendees will walk away confidently able to do:

                    • Understand the importance of making the non-negotiables the first priority
                    • Identify and use all available resources on a consistent basis
                    • Take initiative and make a commitment to achieving all that is possible
                    • Pause to review and adjust the approach en route to any goal

                    Learner’s Journey

                    Build conviction to adopt new behaviours

                    Gain pragmatic knowledge of what to do

                    Build skill in terms of how to do it

                    Form better habits that produce better results

                      Interested? Contact Us!

                      © 2024 Eagle’s Flight | Website Developed by GrayCyan.com